﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

namespace CWM.Skinn
{
    public static partial class SkinnContextCommands
    {
        [CtxMenuItem("SkinnedMeshRenderer/Bounds/Bounds", "", ContextFlag.Header, 0)]
        public static void SkinnedMeshRendererBounds() { }

    }
}